GENERAL RULE: If
is used for raising to a power, both base and exponent must be whole numbers. If the
is used for the root operation, the index must be a counting number and the base and total value must be whole numbers.
EQUATIONS®® Variations Always in Effect: Elementary | 1. | Sideways | A cube representing a non-zero number may be used sideways in the Goal or Solution to equal the reciprocal of that number. The reciprocal is a fraction of one over the number. | 2. | Upside-Down | A cube representing a number may be used upside-down in the Goal or Solution to equal the additive inverse of that number. The additive inverse is the negative of that number. | 3. | Zero Wild | The 0 cube may represent any numeral on the cubes, but it must represent the same numeral everywhere it occurs (Goal and Solution). Each Solution-writer must specify in writing the interpretation of the 0 cube if it stands for anything other than 0 in his Solution. | 4. | Factorial | There are two occurrences of the factorial operator ( |
EQUATIONS®® Even Year Variations: Elementary | 5. | Multiple Operations | Every operation sign in Required or Permitted may be used many times in any Solution. | 6. | Smallest Prime | |
7. |
| |
8. | LCM | The |
9. | GCF | |
EQUATIONS®® Even Year Variations: Elementary | 6. | Two-Digit Numerals | Two-digit numerals are allowed in solutions. | 7. | Percent | An upside down |
8. | Decimal Point | The |
9. | Number of Factors | 10. | Three-Operation Solution | Any Solution must contain at least three operation symbols. The operation symbols are |
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