World Card

World Card is a reading game that combines two different subjects: Current Events and a social studies research Theme topic. Each is played with the same game format. Questions will be multiple choice with four appropriate alternatives marked A, B, C, and D. One of the four alternatives will be correct as determined by the question author's use of reliable resources. Questions should not be of such a level of minutiae as to make them irrelevant. A total of 32 questions are used at the national tournament as follows: During Current Events, players are faced with questions about major events that have happened worldwide during the past year. The Categories for Current Events will include—but are not limited to—Culture, Economics, History, Politics, Science, Technology, Sports, Entertainment, Personalities

Theme questions refer to a social studies research Theme topic, selected every other year by students at the national tournament. Subtopics are devised for each Theme. These become the Categories for the Theme rounds. The Theme topic for school years 2006-2007 and 2007-2008 is The Medieval Period (500 - 1450 AD) Worldwide. This includes Europe, Asia, Africa, and the present-day Americas.

  1. Personalities, such as but not limited to:
    • Royalty (Arthur, Alfred the Great, Pepin, Charlemagne, Richard the Lion-hearted, Eleanor of Aquitaine, Henry II, etc.)
    • Explorers (Marco Polo, Leif Erickson, etc.)
    • Religious Leaders (Joan of Arc, Thomas Becket, Boniface, Mohammed, Confucius, Buddha, etc.)
    • Warriors & Invaders (Genghis Khan, William the Conqueror, etc.)
  2. Daily Life and Culture, such as but not limited to:
    • Chivalry (courtly love, heraldry, etc.)
    • Clothing (armor, women's, men's, children's, nobility, peasants, etc.)
    • Economics & Trade (guilds, apprentices, journeymen, Hanseatic League, slave trade, spice trade, etc.)
    • Education (libraries, universities, town & gown, philosophy, etc.)
    • Feudalism (manorial life, serfs, peasants, vassals, lords, class or caste system, etc.)
    • Food (agriculture, hunting, gathering, cuisine, etc.)
    • Nationalism (formation of nations, dynasties, empires)
    • Recreation & Leisure Activities (tournaments, jousting, heraldry, games, etc.)
    • Rise of Towns & Cities
    • Status of Women & Children
    • Tribes & Clans
    • Warfare & Military Strategy (Samurai, Moghuls, Mongols, Vikings, Huns)
  3. Religions, such as but not limited to
    • Christianity (pilgrimages, Papacy, monastic orders, Templars, etc.)
    • Judaism (Jewish ghetto, anti-Semitism, etc.)
    • Islam (Moors, Turks, Mecca, etc.)
    • Oriental Religions (Buddhism, Hinduism, Confucianism, Shinto, etc.)
  4. Arts and Culture, such as but not limited to:
    • Architecture (sacred space, cloisters, cathedrals, monasteries, Romanesque, Gothic, flying buttress, mosques, pagodas, temples, shrines, etc.)
    • Literature (Domesday Book, chronicles, drama, poetry, romances, oral tradition, epics, legends, mythology, fabliaux, bestiary, etc.)
    • Music (chants, polyphony, motets, instruments, secular, bards, etc.)
    • Visual Art (painting, tapestry, sculpture, mosaics, icons, illuminations, etc.)
  5. Science and Technology, such as but not limited to
    • Alchemy
    • Astrology
    • Discoveries
    • Inventions
    • Lapidaries
    • Martial Arts
    • Medicine
    • Transportation
    • Weapons
  6. Events and Movements, such as but not limited to
    • Battle of Hastings
    • Black Death
    • Byzantine Empire
    • Crusades
    • Danelaw
    • Dark Ages
    • Disasters
    • Exploration
    • Fall of Rome
    • Great Schism
    • Holy Roman Empire
    • Hundred Years War
    • Inquisition
    • Magna Carta
    • Middle Ages
    • Ottoman Empire
    • Peasant's Revolt
    • Wars & Rebellions
Previous Theme topics have included Ancient Egypt, Civil Rights Movement of the 1960's, United States Geography, American Revolution, U. S. Inventors of the 19th and 20th Centuries, World War I, History of Space Exploration (1900-2004). No Theme topic is repeated within a ten year period.

Each player may have as many reference books as he or she wishes. The player may refer to the books during the Theme questions but may not use references during the Current Event questions. Reference books may be any available nationally published volume. Students may also bring one constructed notebook on the Theme, which abides by the following rules:

  1. The notebook must be bound together by some means.

  2. Each page must be numbered in consecutive order. If a photocopy of a published page is included, the old page number must be scratched or whited out, and the new page number written (pen/pencil) or typed in.

  3. The notebook must be typed or, if written in pen/pencil, photocopied to prevent students from adding to the notebook during rounds. Information may be tabbed, highlighted, or underlined.

  4. The notebook must contain no more than 50 pages (25 if photcopied front and back), not including the index. The index is limited to 10 pages and must be ion index or table of contents format. It must conain only topics, page numbers, and/or column designations (e.g. 29 and/or 29A, 29B are appropriate).
The rules of question reading and wagering are the same for both Theme and Current Events.

For further information about National Academic Games, please contact: Marlette Price.

Please check out the other pages on this site:

National Academic Games Home
History of National Academic Games
Robert W. Allen, Founder of National Academic Games
Board of Directors & National Rules Chairpersons
National Academic Games Tournament
National Academic Games Tournament Official Games
Annual Leslie Nielsen Achievement Scholarship
Outstanding Senior
Outstanding Co-ordinator
Robin Thrice Humanitarian Award
Ding-a-Ling Award
Authors & Founder Scholarship
National Academic Games Links

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